sgltk 0.6
Simple OpenGL Tool Kit
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Manages 3d textures. More...
#include <texture.h>
Public Member Functions | |
Texture_3d (const std::vector< std::string > &paths) | |
Texture_3d (const std::vector< sgltk::Image > &images) | |
Texture_3d (unsigned int res_x, unsigned int res_y, unsigned int res_z, GLenum internal_format, GLenum type, GLenum format) | |
void | create_empty (unsigned int res_x, unsigned int res_y, unsigned int res_z, GLenum internal_format, GLenum type, GLenum format) |
Creates an empty texture. | |
bool | load (const std::vector< sgltk::Image > &images) |
Load a new image as texture. | |
bool | load (const std::vector< std::string > &paths) |
Load a new image as texture. | |
void | bind (unsigned int texture_unit=0) |
Bind the texture to be used by the shader. | |
void | unbind (unsigned int texture_unit=0) |
Unbind the texture. | |
Public Member Functions inherited from sgltk::Texture | |
void | set_parameter (GLenum name, int parameter) |
Sets a texture parameter. | |
void | set_parameter (GLenum name, float parameter) |
Sets a texture parameter. | |
void | set_parameter (GLenum name, float *parameter) |
Sets a texture parameter. | |
void | bind_image (GLuint unit, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) |
Binds a level of a texture to an image unit. |
Additional Inherited Members | |
Static Public Member Functions inherited from sgltk::Texture | |
static void | add_path (std::string path) |
Adds a path to the list of paths to be searched for image files. | |
static bool | store_texture (std::string name, std::shared_ptr< Texture > texture) |
Stores a texture object in an internal map using the name parameter as key (no duplicates) | |
static std::shared_ptr< Texture > | find_texture (std::string name) |
Finds a texture in the internal map using the name as key. | |
Public Attributes inherited from sgltk::Texture | |
GLenum | target |
The texture target. | |
GLuint | texture |
The texture name. | |
unsigned int | width |
The width of the texture. | |
unsigned int | height |
The height of the texture. | |
unsigned int | num_layers |
The number of layers. |
Texture_3d::Texture_3d | ( | ) |
Definition at line 5 of file texture_3d.cpp.
Texture_3d::Texture_3d | ( | const std::vector< std::string > & | paths | ) |
paths | Path to the image file to load |
Definition at line 25 of file texture_3d.cpp.
sgltk::Texture_3d::Texture_3d | ( | const std::vector< sgltk::Image > & | images | ) |
images | The image to use as the texture |
Texture_3d::Texture_3d | ( | unsigned int | res_x, |
unsigned int | res_y, | ||
unsigned int | res_z, | ||
GLenum | internal_format, | ||
GLenum | type, | ||
GLenum | format ) |
res_x | The texture x resolution |
res_y | The texture y resolution |
res_z | The texture z resolution |
internal_format | The internal format of the texture |
type | The type of pixel data |
format | The format of the textre |
Definition at line 9 of file texture_3d.cpp.
Texture_3d::~Texture_3d | ( | ) |
Definition at line 30 of file texture_3d.cpp.
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virtual |
Bind the texture to be used by the shader.
texture_unit | The texture unit to bind the texture to |
Implements sgltk::Texture.
Definition at line 113 of file texture_3d.cpp.
void Texture_3d::create_empty | ( | unsigned int | res_x, |
unsigned int | res_y, | ||
unsigned int | res_z, | ||
GLenum | internal_format, | ||
GLenum | type, | ||
GLenum | format ) |
Creates an empty texture.
res_x | The texture x resolution |
res_y | The texture y resolution |
res_z | The texture z resolution |
internal_format | The internal format of the texture |
type | The type of pixel data |
format | The format of the textre |
Definition at line 33 of file texture_3d.cpp.
bool sgltk::Texture_3d::load | ( | const std::vector< sgltk::Image > & | images | ) |
Load a new image as texture.
images | The image to use as the texture |
bool Texture_3d::load | ( | const std::vector< std::string > & | paths | ) |
Load a new image as texture.
paths | The path to the image file |
Definition at line 55 of file texture_3d.cpp.
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virtual |
Unbind the texture.
texture_unit | The texture unit to bind the texture to |
Implements sgltk::Texture.
Definition at line 118 of file texture_3d.cpp.