This is the complete list of members for sgltk::P_Camera, including all inherited members.
calculate_frustum_distance(glm::vec3 point) | sgltk::P_Camera | |
calculate_frustum_points() | sgltk::P_Camera | |
Camera(glm::vec3 position, glm::vec3 direction, glm::vec3 up) | sgltk::Camera | |
direction | sgltk::Camera | |
far_plane | sgltk::Camera | |
fovy | sgltk::Camera | |
height | sgltk::Camera | |
move_by(float x, float y, float z) | sgltk::Camera | |
move_by(glm::vec3 vector) | sgltk::Camera | |
move_forward(float delta) | sgltk::Camera | |
move_right(float delta) | sgltk::Camera | |
move_up(float delta) | sgltk::Camera | |
near_plane | sgltk::Camera | |
P_Camera() (defined in sgltk::P_Camera) | sgltk::P_Camera | |
P_Camera(const sgltk::P_Camera &camera) | sgltk::P_Camera | |
P_Camera(glm::vec3 position, glm::vec3 direction, glm::vec3 up) | sgltk::P_Camera | |
P_Camera(glm::vec3 position, glm::vec3 direction, glm::vec3 up, float fovy, float width, float height, float near_plane, float far_plane) | sgltk::P_Camera | |
pitch(float angle) | sgltk::Camera | |
position | sgltk::Camera | |
projection_matrix | sgltk::Camera | |
right | sgltk::Camera | |
roll(float angle) | sgltk::Camera | |
up | sgltk::Camera | |
update_projection_matrix() | sgltk::P_Camera | virtual |
update_view_matrix() | sgltk::Camera | |
view_matrix | sgltk::Camera | |
width | sgltk::Camera | |
yaw(float angle) | sgltk::Camera | |
~Camera() (defined in sgltk::Camera) | sgltk::Camera | |
~P_Camera() (defined in sgltk::P_Camera) | sgltk::P_Camera | |